To preface, I've played for a few years on PF and I like the improvements that I see year over year and reset over reset. With this in mind, I would love to start a discussion on some things that could be added, improved, etc. First, I think a command to be bought in the store for greater enchantment variety could be made. As with /enchant for donators, I think this command could be made as a separate option (in addition to being kept as a donor package item) for players who don't want to spend money for a specific command they want. I think this improvement would also, in fact, be an improvement because, unlike /fly, it can have tiers. For example, adding a basic enchanting package with the /enchant for all available enchants I have now (as ULT), then adding a tier two enchanting package, with it giving access to more advanced enchantments that might only be available through plug-ins (for example, enchants that can only otherwise be found on seasonal items). There would be an indubitable need to set guidelines on the second tier command. As this can easily become a game-breaking exploit, I would recommend setting the amount of times a player with this tier two command can use it. A twice weekly usage might suffice but it would be up to developers to balance if it were implemented. In addition, restrictions can be put in place to stop the selling of these OP items, such as disallowing them to be sold on /ah and adding a rule barring them from being sold for anything, period. Second, I see more prestige++++ players than ever before--and that may just be because I play on the old carrot server--so, if a new prestige or progression system re-work wasn't being considered, I think a new system evolving around money, play time and mcmmo levels would be more satisfying for players (even a system revolving around just money and mcmmo would be beneficial, in my opinion). For instance, when I played in the last reset for carrot, I was heavily incentivized to focus only on farming for money and making money by any means necessary. I was able to reasonably progress for the first few months, then I was able to do odd jobs for much more money than I would otherwise. Keep in mind, this option may not be feasible because I did have /fly and ULT and others may not. I was able to reach prestige++ without putting in much effort and I stagnated for the rest of that reset. My point is, if there were more aspects to progressing and ranking up, then I would have been much more inclined to pursue mcmmo (I did dig fervently in my idle time around my farm) and play time--even if it didn't directly affect my ability to secure the bag. Parallel to this point, I would like to see slight, incremental bonuses to mcmmo gains be added to prestige ranks. By this, I mean when I reach prestige+, I might earn a permanent +2% xp gain from doing anything mcmmo. If I were to grind mcmmo and neglect my farm, I wouldn't earn that extra +2% xp. This would give me an incentive to diversify the way I play, leading to a more worthwhile time on PF. Third, a smaller suggestion, I would want to see another way to acquire points. I am happy to see fishing contests because they're a cool server event that provides points for doing well and placing a value on mcmmo levels in fishing. For reaction events, an addition of a chance to get a point from it would, in my opinion, be a nice cherry-on-top to an already good reaction event. The chance to get a point would have to be less than 50% so there isn't an ever-decreasing value of points. Feel free to disagree with my ideas or add to them. I love this server and I'd like to see more cool features added in the future. As a note, I realize some of these re-works would take some time and fine-tuning for dadky to implement, so if it's a constraint because of developmental reasons, I understand.